Errors handling without the game stopping (errors are displayed in the chat) Cow: Possibility to jump while running, cows are better controllable overall Some big refactoring of the engine to detect more errors, etc. When a client hit a monster, it become the "server"įor this monster so it can uses combos on it without any delay problems (that cancels combos) Remote monsters don't have AI/logic, and just Inconsistency smoothing algorithm (netplay) Custom global tickrate algorithm (netplay) Optimized netplay coordinates representation so data required to update monsters is really low On lua monsters to replace the old networking method that was heavy and glitched New networking algorithm (delta compression) for monsters, used atm only Monsters so we don't need to restart the game to test the changes. Without the need to recompile the game on each platform. Also allows us to modify/upgrade/fix monsters 30+ monsters translated into lua, so you can modify all of their logic / actions / AI
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